Many of things we came up with for our brainstorms were liked and caused us to have more deliberation than usual. We decided that the etching idea while giving the most exact stretching would also be comparatively not intuitive for patients as the idea we went with.
Genre: Puzzle Therapy
Audience: People who require physical therapy to be more enjoyable
Primary Objective: Make physical therapy fun and repeatable for people who have to come in to deal with their injuries and make the experience customizable by the physical therapist while also supplying instant results and improvements over time to both the physical therapist and the patient
Introduction to Game: The main mechanic for the game is using the Kinect’s ability to recognize a person’s posture in order to match with a shape determined by the physical therapist. The amount of space that the player matches up with the shape determined by the therapist gives a score between sessions that can be used to show improvement. There are three primary modes for the therapist to engage the patients in this type of activity, but all share a single simple base.
Game Control: The therapist can use one of three ways to create the shape that the patient has to fit into.
- The therapist can do the pose in front of the Kinect and allow it to record the pose.
- The therapist can position a 2d model on a screen to make the pose the patient must match.
- The therapist can draw an opening using a paintbrush-like tool.
Interface/Information: On the patient’s side the interface is minimal with a timer showing how long they have to complete the pose as well as the amount of time needed to hold the pose. There is also a score based on times shown for the session.
For the Therapist, there is a list of all patients and can select them to open up the files within which hold the exercises they, their current scores, and asset of exercises they have saved for the patient.
To the left of the patient’s list there is a repository of exercises set in a drag and drop interface so they can easily assign a set of exercises for any patient quickly.
Main User Mechanics/Actions:
The primary action block is Avoid as the player needs to fit themselves into the shapes needed for the exercise.
The second primary action block is Match as the player must match the shapes on the screen to earn points.
Levels / Environment: These three options form the core mechanic of the three different ways patients can interact with the opening.
- A hole in the wall- A wall onscreen approaches the player, and they must match the pose in front of it within the time set by the therapist, and possibly hold it after the wall arrives.
- A silhouette- A silhouette on the wall, in the pose determined by the therapist, appears and the patient needs to match the pose for the duration set by the therapist.
- Finish the picture- The wall is replaced by a picture put in by the therapist, and the player fits themselves into it. The therapist can print this picture with the player in it to give to the patient.
Therapist Control: All three of these methods share a few things the therapist can control:
- The time the patient has to get into the pose
- This time is not counted towards the score
- The pose to be used
- The therapist can select from a library of poses to be used
- They can also create poses using the methods above, which are then saved for future use
- The time the patient has to hold the pose
- The color/texture on the wall
- The therapist can change the wall’s color, or in the picture mode, which pictures the player is fitting into
Data: The therapist can set up series of poses with different timers so they can load in exercises all at once, allowing the therapist to repeat the same exercises each week with the same person to see their progress. Progress is kept as a percentage amount of the shape that is filled averaged over the time the patient has to fill it and is kept track of from wall-to-wall.
Sixty Seconds of play: THe therapist starts up the game for the player, the player sees a silhouette appear on the screen and must match it and hold the pose for a certain amount of time until a new pose appears.
Similar Gameplay: https://www.youtube.com/watch?v=7oIag7dTup0
Team Members:
Myself,
Noah Dartt,
Seth Nunley