Gettysburg Game Brief 10/30/18

While the feedback was quite positive, all our team’s ideas were approved of. we decided to focus on our AR guide and Mini-games ideas for our game brief. Putting together an experience around our guide who would inform users about history within their context while bringing them to designated locations to play mini-games and for the guide to give their opinion of historical figures and events. Using the guide for education and a unique historical experience while having mini-games to increase engagement, interactivity, and memory retention. Making an overall experience that we, as people, qualify for the target audience would want to have and go to.

Genre: Exploration Minigames

Audience: Teens to Young Adults

Primary Objective: Educate the user about the events at gettysburg as well as create an interesting and repeatable experience to both attract newcomers and get returning visitors

Introduction to the Game: Upon entering the park and activating the app the visitor is assigned a historical entity that will follow them around teaching them about the battlefield based on where they are currently. The historical figure could also lead them on the path they took in the battle telling them their story and experiences. Having the historical figure will allow them a more interesting way to learn about the battlefield and provide a better interactive experience. Having minigames scattered throughout the park will tie the information the visitor is getting to actual actions which will improve the retention of information as well as give a more engaging experience overall.

Game Control:  The player controls their location by walking throughout the park. Minigames are controlled through a combination of buttons on their touch screen and motion.

Objectives: Minigames have competitive scoring much like arcade machines. You can post your minigame results on social media.

Interface/Information: Most interface is an interactive map which marks all of the interactive locations and tracks the players location in real time using GPS.

Main User Mechanics/Actions:

Move: the vast majority of the mechanics in the game are based on motion and location.

The minigames would each have their own blocks and this would vary game to game.

Levels/Environment: The environment is the map of gettysburg and the levels are the different minigames the player plays.

List of suggested minigames:

-Reloading a musket
-Rearming a cannon

-Cooking a soldier’s meal

-Preparing rations

-Setting up a tent

-Target practice with a Musket

-Making Musket charges (Ammunition)

-Soldier injury diagnosis

-I spy with my little eye…. Hostiles!! (Find enemies with a spyglass)

-Making attack plans (Showing how successful their military tactics might have been)

-Learn basic bayonet duel

-Soldiers physical training regime

-Play a marching drum pattern or patterns

-Amputating an injured leg

-Amputating an injured hand

–And more as needed

Obstacles, Interactive Elements, Npcs, etc: The main NPC they will interact with is the historical figure, interactive monuments that will trigger their guide to tell you about the monument, and the various aspects of the minigames.

How does it meet the theme entity and objective: By allowing players to compete and tweet their minigame results it promotes the spread of information about gettysburg which will pique the interest of people who might wish to either return to the park or go to the park for the first time.

Sixty seconds of play: The visitor approaches a monument and the guide appears and tells you about the monument. Once it has finished its description of the monument a minigame may appear.

Similar Gameplay: https://www.youtube.com/watch?v=UdqDRR9-w0A

 

Team Members:

Myself,

Noah Dartt,

Chris Reitz,

Seth Nunley.

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